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Software Vault: The Gold Collection
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Software Vault - The Gold Collection (American Databankers) (1993).ISO
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cdr14
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sf2warm9.zip
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SF2WARM.HST
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1993-04-23
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186 lines
This file is a history of the SF2WARMx.ZIP paches to SF2IBM V1.90
-----------------------------------------------------------------
SF2WARM.ZIP
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This is a new playing configuration for version 1.90 of Street Fighter 2
which make it easier to control your fighter by reducing the number of keys
required to execute a special move (Dragon Punch, Fireball, etc...).
It also attempts to enable as many of the special fighter moves of the
"super" version of the original uploaded SF2 V1.90.
**********************************************************
* Note: You MUST have the sf_rucky.arj fix for this *
* configuration to work. Many thanks to Rucky, Hacker of *
* Dhalsim for his fine work improving this great game! *
**********************************************************
SF2WARM2.ZIP
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This second version does the following:
1) Fixes bug in Dhalsim's "Noogie" move.
When Dhalsim is right next to his opponent and backward plus punch 2
keys are pressed, he now punches his opponent instead of thin air.
2) Fixes bug in Dhalsim's "Throw" move.
When Dhalsim is right next to his opponent and backward plus punch 3
keys are pressed, he now looks like he's throwing his opponent as
well as actually throwing him (her).
3) Adds a shorter "Head Drill" move to Dhalsim.
4) Makes Dhalsim a slightly "easier" opponent for the "normal"
configuration (SF2.BAT). Rucky's Dhalsim fix (sf_rucky.arj) is
used for both the "normal" config and the "super" config so Dhalsim
is quite a fast opponent in the normal config. This fix slows the
fireballs and shortens the flames somewhat.
SF2WARM3.ZIP
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This third version does the following:
1) Slows down the fast "super" version but retaining all the moves.
This is done by slowing, shortening, or slowing AND shortening moves
as well as slowing forward and backward movement of the fighters.
The slow config is SF2WARM.BAT and the fast config is SUPERW.BAT.
2) Fixes a bug in E. Honda's "Shake" throw. Now Honda "shakes" his
opponent from the same side he started on.
SF2WARM4.ZIP
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This fourth version does the following:
1) Adds a "Teleport" move to Dhalsim.
2) Fixes a bug in Dhalsim's "being shaken" by E. Honda. Now Dhalsim
is shaken (not stirred :) rather than just falling down.
SF2WARM5.ZIP
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This fifth version does the following:
1) Adds "arcade" configurations SF2A.BAT (slower "super" version)
and SUPERA.BAT (faster "super" version).
These 2 configurations try to remain true to the arcade versions
of the keys to control the fighters.
2) Fixes minor bugs in the SF2WARM.BAT Chun-Li and Ken (my fault :( ).
On Forward then Up (and Forward then Kick 3) for Chun Li, and Forward
then Punch 1 (Dragon Punch) for Ken, they now do not drop below their
shadow at the end of the jump.
3) Modifies Dhalsim's Teleport move in the following ways:
a) In all 4 configs (SF2WARM, SUPERW, SF2A, and SUPERA), he now
seems to be dropping back in from hyperspace or somewhere when he
re-appears.
b) In SF2WARM and SF2A (the slower configs), he moves forward and
backward more slowly.
c) In SF2WARM and SUPERW, the keys to do the Teleport are now the
same as in SF2A and SUPERA (no "charge time" required).
SF2WARM6.ZIP
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This sixth version does the following:
1) Modifies Dhalsim's Teleport move (yes, AGAIN!) so that he jumps up
before vanishing and looks even more like he's dropping back out of thin
air when he re-appears. Full credit for this part of patch #1 goes to
Cliff Chen. My (Stan Warman's) part of this first patch is how he jumps
in the direction that he Teleports.
2) Includes the English version of SF190.EXE (thanks to Dodger!)
with the following additions:
1) Changes the info at top center of screen during match from
"WD40 999999" to "SF2IBM 1.90"
2) When a round ends evenly, the tied message will now display in English.
Note: this SF190.EXE is a REPLACEMENT file.
SF2WARM7.ZIP
------------
This seventh version does the following:
1) Fixes a bug introduced in SF2WARM6. The patch to fix the "growing
shadow" problem in Dhalsim's Teleport move would cause a PC lockup
under the following conditions:
*Computer is controlling Dhalsim as either player and does a Teleport.
The computer will no longer lock up.
Note: This bug is also in SF2CHEN2.
2) Adds an English CHARACT.SF2 file which includes work by Cliff Chen,
Charles Hunter and some very minor modifications of mine.
SF2WARM8.ZIP
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This eighth version does the following:
1) Updates the CHARACT.SF2 file with some supposedly "official"
Capcom fighter stats.
2) Assigns better .VOC file matches to fighter moves. Some didn't sound
right and some called .VOC files that didn't exist.
3) Put original author's "Good Bye !" message back in SF190.EXE.
4) Includes Cliff Chen's (SF2CHEN3.ZIP) range adjustments to the
Dhalsim and Zangief .IDE files.
5) Fixes a minor bug in Dhalsim's Teleport move. If two Teleport moves
are done quickly one after another, he will no longer sink below his
shadow.
6) Makes it more difficult for a fighter to continually jump around
doing move after move while never touching the ground. It was, in fact,
even possible to keep going up (scrolling the screen up) which could
cause the computer to lock up. Another benefit of this change is that
it seems to alleviate some of the strange "reprogramming" problems,
where the key presses to do a certain fighter move would suddenly start
doing a completely different one (and often, just as suddenly, start
doing the right one again).
7) Makes a minor adjustment in Chun Li's ground throw. Her motion now
more closely matches the motion of her opponent being thrown.
8) Slows Honda down a little in the SUPERW.BAT and SUPERA.BAT configs.
Some of his moves were much faster than the other fighters'.
SF2WARM9.ZIP
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This ninth version does the following:
1) Makes changes to prevent fighters from doing 2 or more "air" moves in a
row without touching the ground and from doing ANY "ground" moves in the air.
2) Prevents the score line from wrapping around right to left during a match.
Note: Both players scores are still going negative at about 327,600 and then
counting backwards from there. The reason for this is still unknown.
3) Fixes a bug where if Zangief and Zangief tied, the message would wrap
around to the left side of the screen.
4) Decreases the damage of the second kick of Guile's Double Roundhouse kick.
5) Modifies Dhalsim's Teleport move yet again so that he cannot be knocked out
of it after he disappears. And it is now faster in the SUPERx.BAT configs.
6) Increases Dhalsim's throw range (those looong arms :)
7) Makes modifications to the speed, damage, and action of Ken's and Ryu's
Fireballs, Dragon Punches and Hurricane Kicks.
8) Makes modifications to several fighters normal punch and kick damage,
jumps and walking speeds. Cliff Chen helped on this one.
9) Makes modifications to prevent fighters from getting "stuck" in a sequence.
10) Modifies the speed, damage and action of Honda's and Zangief's
special attacks.
11) Modifies Guile's Fierce Charging Sonic Boom and Chun Li's Fierce
Lightning Leg Kick so that they no longer "project" a second fighter image.
Also Honda's Projected Hundred Hands Slap has been removed.
12) Modifies the speed, action, damage and recovery time of Chun Li's
Throwing Stars and Guile's Sonic Spinners.
13) Makes Zangief's Long Piledriver throw a Spinning Piledriver throw and
fixes Dhalsim so that he matches its action.
14) Modifies the speed and damage of Dhalsim's Fireballs and Flames.
15) Hopefully fixes a bug where, in a match with Computer Zangief as a
fighter, Zangief's image might become a bunch of colored pixels, then
his opponent's shadow does the same, followed eventually by the screen
going garbled and the computer locking up.
16) Reworks the fighter moves section in the SF2.DOC file to make it easier
to understand.
17) Changes the keys to execute Ken's Speed Kick, Chun Li's Flying Head
Stomp, Zangief's Jump Kick, and Zan's Flying Punch in the SUPERW.BAT and
SF2WARM.BAT configs to more closely match those in the SUPERA.BAT and
SF2A.BAT configs.
18) Changes the keys to execute Dhalsim's Teleport moves because the
Teleport Backward keys were the same as those for Block Low.
19) Decreases the damage of Chun Li's Lightning Leg Kicks.
20) Zangief's Spinning Lariat now does damage. Cliff Chen pointed this out.
21) Makes modifications to several fighters so that Ryu/Ken can Hurricane
Kick over Dhalsim's Fireballs and Guile's Sonic Spinners, but not over
Blanka's Electric Star, Ryu/Ken's normal straight Fireballs, or Chun Li's
Throwing Stars. Note: This modification also changes some occurrences of
whether a fighter can crouch under a certain projectile.
22) Several patches done by Cliff Chen have been included here. They are:
a) Blanka's Bite throw looks better.
b) Guile now has two winning sequences.
c) One of Chun Li's Jump Attacks now does not go below her shadow.
d) Honda's Sumo Shake throw looks better.
e) The first frame of Ryu's Hurricane Kick is now invulnerable.
f) Dhalsim's Drill Attacks can now be blocked properly.
g) Zangief's close-in Roundhouse Kick now does damage.
Note: These collections of files are PATCHES to the original game
and NOT playable by themselves. SF190.EXE and CHARACT.SF2 in these
patches replace files from the original game.